General Concepts
Possibly applicable characteristics of storms
- Thunder and lightning - fury and flash; jarring
- Heavy rains - relentless deluge of small strikes
- Heavy winds - relentless pressure to breaking points
- Heavy flooding - undercurrent sweeping away suddenly
- Hailstorm - pouring down of heavy strikes
- Tornado - up ending; keeping off balance/in circles
- Eye of Storm - apparent calm masking imminent danger
- Lightning strike - sudden flash, painful; paralyzing
Physical application
How the concepts might apply to martial arts
- Thunder and lightning - use of sound and movement to confuse and distract, possibly stun
- Heavy rains - flurry of small strikes to slow down and put on defensive
- Heavy winds - constant pressure to wear opponent down slowing their progress
- Heavy flooding - catching opponent when off balance with sudden leg sweep
- Hailstorm - continuing sharp strikes that keep opponent off balance
- Tornado - possibly attack from spinning manuever that gets through defense
- Eye of Storm - deceptive lull in attack to cause complacency or confusion
- Lightning strike - sudden sharp strike that renders opponent unable to respond
Strategy application
How the concepts might apply to games, simulations, etc.
- Thunder and lightning - use of surprising moves jarring opponent also using up their time if clock in use
- Heavy rains - flurry of small threats to keep initiative or gain tempo and put opponent on edge
- Heavy winds - cause damage from pressure on overloaded points in opponent's defense
- Heavy flooding - suddenly removing support/defending piece(s) possibly with sacrifice
- Hailstorm - continuing larger threats that keep opponent on defensive
- Tornado - a tactic such as windmill in chess that freezes in place and causes much damage
- Eye of Storm - giving opponent false sense of security to strike again from other direction
- Lightning strike - unveil surprise tactic that leaves opponent with major loss and analysis paralysis